
#Starsector game engine update#
This adds in a huge amount of improvements across the whole game including: HiDPI support, AI fixes, plenty of UI overhauls, updates to a number of the included mini-games with quality of life improvements to make them more fun and the list goes on.Ī huge update to Endless Sky, the free and open source sandbox-style space exploration game is coming, with version 0.9.13 now available for testing. Super Tux Party, a free and open source party game had Alpha v0.9 released. Most people likely won't understand it but the basic idea is that they want to do away with multiple parts that currently increase CPU overhead and latency and replace it all with something simpler and hopefully better.
#Starsector game engine drivers#
It's a pretty sweet idea and there's absolutely tons on it to discover.ĪMD developer Marek Olšák has proposed a radical redesign of how Linux graphics drivers work. Grab a coffee and get ready for a little light reading across a few subjects.Ī new website recently popped up that rounds up a huge list of various open source, experimental, and tiny tools that might be useful for people making games, websites and more. depth.Ī part of me wishes Avorion wasn't yet v1.0, I personally love games for their early access status because it often means the thrill of development is still in developer's minds, it won't be considered "finished" until the "picasso's piece of art" truly is finished, like look at that Project Zomboid badboi, it could have been released as v1.0 over 5 years ago but instead they are reworking the game now in new engine to include animations, something it definitely wouldn't have seen should it have been "finished".Hello and welcome to another Sunday Section here on GamingOnLinux, pointing out a few bits we wanted to cover across the week but didn't get time to do so. No accessible planets to eat X amount of tons of some high tier technology to become part of my corporate faction. Like I mean the economic meta is highly potential but somehow falls short once you get your parts for your guns and fleets, which is what I used those factories and mines for, to make either credits or materials for guns but they were worthless beyond that, as if a great idea was not fully utilized. but the universe -factor just isn't there and now that we have entered a "released v1.0" and "expect DLCs" -era, does it mean that the universe is considered now finished and polished to the point of its maximum capable perfection?


:( it got old very fast but I do love Avorion a lot and its combat mechanics in particular. a resource depot suddenly lost all its X resources.

It is the same 4 different major things that constantly occurs:Ĥ.

My saddest experience about Avorion is how everything only happens in your live sector and how obvious it is. smart or rather very well thought for.Īre there any plans to do improvements to the world simulation at any point in Avorion in that level of scope? What I found particularly amazing was the world simulation in it, where the universe around was simulated economically and strategically to meet and create demands, give random quests and take those quests away, the world felt alive in the "hub" areas of the galaxy and AI for smuggling was really. I recently tried a game called Starsector, it is also made by a small group of people (4?) but it has been in development for over 7 years.
